2D Shooter
2D Shooter project for MSU CAS 117
Major Modifications:
- Created a new level 1 that introduces all the enemies
- Created a new level 2 that introduces a new hazard, a black hole
- Created two new enemies and one new hazard by modifying the provided assets.
- Big straight shooter - Modified straight shooter that is a different color and shoots larger bullets
- Alien space station - Enemy object that does not attack, but serves as an objective to kill
- Black hole - Map hazard that instantly kills any character it comes in contact with
Minor Modifications:
- Made it so that the player sprite blinks when taking damage
- Added a lives display, health display, and enemies left display
- Fixed a bug where when chaser enemies ran into an asteroid, they counted as 2 enemies defeated
- Re-used my custom menu and level music from the 3D platformer project
Credits
- Created by David Oh
- Menu and level music created by David Oh
- All other art, audio, and scripts from MSU CAS 117 taught by Professor Brian Winn
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