2D Platformer Complete
2D Platformer project for MSU CAS 117
Major Modifications:
- Designed a new level 1 that introduces the player to the game and introduces moving platforms, and pickups
- Designed a new level 2 that introduces the player to the acid and the walking enemies
- Designed a new level 3 that introduces the player to a new environment and to the flying and smart enemies
Minor Modifications
- Created a light implied story line where the player starts on a peaceful ship, gets invaded by robots, and after escaping, crash lands on the planet of the robots
Credits
- Created by David Oh
- Art, audio, and scripts from MSU CAS 117 taught by Professor Brian Winn
Comments
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Quite enjoyable once you get past the first level, got a really nice art style and good music accompanying it.
While the first level does introduce I think the beyond the door stuff just confuses me there and even then for a tutorial it's tad slow, it would be a tutorial for people who've never heard of a platformer game before. I feel a tutorial should be for special mechanics there.